The splendid Darkest Dungeon [official site] has launched a Steam Workshop, making it a snap to find and install mods. With a while still to wait for Darkest Dungeon’s expansion, Crimson Curse, why not have a crack at some mods? Mods already on the Workshop cover everything from to a wintry makeover and UI tweaks to new classes and ways to make DD even more challenging.Let’s have a quick look at some of the more popular mods. This one adds more colour options for characters, nice and simple. Folks have made new classes like the Pit Fighter and a rework of the previously-cosmetic-only Musketeer. This one has some handy little UI tweaks. This makes everywhere snowy and pretty. And Pitch Black Dungeon is a huge overhaul with hundreds of new enemy variants, more quests, loads of potions, a big rebalancing, and loads of things to generally add more risk, thought, opportunity, and difficulty – good luck.
Red Hook Studios do recommend backing up your saves before using mods, just in case, but things should be fine.
This won’t help if you own a non-Steam version of Darkest Dungeon, of course. Nexus Mods has a Darkest Dungeon section and I’m sure others are… around? The Steam Workshop is mighty convenient.
Speaking of Crimson Court, Red Hook have recently explained a bit more of their plans.
“Crimson Court is a parallel campaign experienced alongside the main Darkest Dungeon content that will provide you with new challenges at every difficulty level. The narrative grounding sheds some light on the Ancestor’s early days, and will be presented in the same style of cutscenes you’ve seen elsewhere in the game.
“As the Crimson Curse spreads unrelentingly over the estate, parties will battle new enemies in familiar regions, as well as setting foot in a completely new sprawling environment: the Courtyard. There, amidst unique curios, traps and obstacles, a complete faction of new blood-crazed foes lie in wait, overseen by three distinct boss encounters. These slavering enemies and epic encounters will introduce new combat mechanics, testing the limits of your favourite strategies.
“As the infestation grows, and your roster begins to sicken, the Fanatic will emerge to roam the hallways, confusing friend and foe alike in his zealous quest to exterminate the Curse.
“The odds are not completely stacked against you, however! A new playable hero class will be added alongside powerful new trinkets, town events, and a fresh way to expand and upgrade your Hamlet.”
That sounds great/awful/great. They’re hoping to release Crimson Court in late May or early June.
Crossposted by@switchgui.de4 months ago
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Posted by4 months ago
tldr; Put your mod folders in
/atmosphere/titles/01008F1008DA6000/romfs/mods
So I've been expirementing a little with the Switch version of Darkest Dungeon, and as it turns out, Red Hook left the mod loader completely intact! You'll need homebrew to load any DD mods though.
This should be obvious but let me reiterate this: Homebrew on the Switch can lead to bans or bricks. While Darkest Dungeon is an entirely offline game and the steps outlined below should not be able to lead to a ban or a brick, this might change in the future.
Below is a little guide on how to get mods working:
Downloading/Copying the mods to your SD card
Darkest Dungeon How To Use Mods Build
It's not difficult and I was suprised to see that the mod loader is entirely left intact. The really interesting part is that Darkest Dungeon on the Switch normally stores its textures in DDS (DTX1 for UI and DTX5 for heroes), but when loading mods, you can just use PNGs so there's no need to convert anything.
I'm not fully sure yet how to get the name of the mod to show up in the mod selector, but this should at least cover how to enable mods.
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Bad picture from my phone of it in action.
EDIT: Seems only one mod will show up in the mod loader. Not sure how to fix this, but for now, just merge the mod folders you want to use into one, it'll keep working anyway as long as there are no file conflicts.
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Darkest Dungeon is one of the best roguelikes in recent years, so it's not surprising that its modding community is full of so many creative people. I've been keeping an eye on it for a while, and I've decided to compile what I believe are some of the best out there right now.
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Gameplay mods
If Darkest Dungeon had its own version of XCOM's Long War, then it would definitely be Maester Silvio's Pitch Black Dungeon. It changes almost everything about the game, from the heroes and inventory, to the enemies and UI. The very first quest you set out on is a scripted tutorial test that's been set up by the mod's developers to help you learn exactly what's different about the game—a clever way to welcome players who just want to jump in and play. It might not be the best choice for someone's first time playing through Darkest Dungeon, but you don't have to finish the vanilla game to make it worth restarting and setting out on a PBD run.
Notes: If you have Androu's Musketeer class mod installed, you're going to want to install this for Pitch Black Dungeon.
Pitch Black Dungeon is a fantastic mod, but if the vanilla game is all you want—and as far as I'm concerned, it's one of the best games from 2016—you can still benefit from PBD's enhanced UI with Maester Silvio's UI Enhancement mod. It basically puts everything into way more detail, so it's less confusing as to what effects actions will have.
This mod from Spyboy makes it so stronger heroes appear more frequently in the Stage Coach, in addition to expanding your roster. However, it's not game-breaking, as you still need to level up your Stage Coach to take advantage of the mod's additions. This mod just makes it a little easier to recover from the death of a hero, alleviating much of the grind that Darkest Dungeon is known for. And if you just want one part of this mod, then you can install them separately ( and ).
This mod by Maester Silvio does exactly what it sounds like: it changes the values of gems, quest items, and certain supplies to allow for stacking. The supplies that are affected are Firewood and Dog Treats, which can now be stacked to 5 and 8 units respectively.
Among the PC Gamer staff, I'm known as a guy who enjoys his controllers. Don't get me wrong: I like keyboards—heck, I'm writing this article with one right now. But sometimes you just want to sit back, relax, and use a controller. Now saying that, I have to admit that I actually prefer the keyboard and mouse for Darkest Dungeon, but I'm sure there are people who would like to use a controller. Jonathan11197's Xbox One Prompts is another mod that does exactly what it says: it adds Xbox One button prompts. Without it, players would be forced to use PlayStation 4 button prompts, regardless of the controller they're using. This mod isn't life-changing, but I thought I'd include it here for fellow controller lovers.
Skins
I didn't want to dilly-dally around. Darkest Dungeon's standout skin is easily 铁制护腕's Geralt skin for the Bounty Hunter. Since installing this mod, I've named all my Bounty Hunters Geralt because there is no dang way that I'm not making them all look like the White Wolf of Rivia. The skin covers all fronts: it looks like Geralt, it replaces the Hunter's axe with Geralt's silver sword, and it even makes use of the Quen sign when you get attacked. It is, without a doubt, my favourite mod for the Darkest Dungeon. And based on an , 铁制护腕 has made a skin for Ciri. I would be ecstatic to have skins for Geralt and friends.
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However, Geralt isn't the only character 铁制护腕 has taken a stab at. They've also created a couple inspired by Dark Souls III. The Grave Robber has been turned into an Abyss Watcher and the Bounty Hunter has turned into the Darkwraith. I'm not as big a fan of Dark Souls as The Witcher, but there's no denying these skins are impressive. The Darkwraith in particular has a lot of detail, completely transforming the character into something else entirely. On top of that, the Abyss Watchers just look cool, and 铁制护腕 has captured that perfectly.
If you didn't know Dark Souls was a popular video game series then you know now. This mod by Willydamn isn't on the Steam Workshop, but it's as easy as downloading the files and putting them in a folder—though it's always important to practice caution when downloading anything from this here internet. Once you get it up and running, your Crusader can look like the character from Dark Souls II's boxart, which is a good thing because they look awesome. Just like the Geralt mod, this skin is always in use by every single Crusader I have. It just looks so good.
Willydamn is back at it again, and this time, it's with Dark Souls' estranged cousin Bloodborne. I'll tell you what. If there's one thing the Highwayman needs, it's a dang hat. And what better hat than the one from Bloodborne? This skin makes the Highwayman look more like the player character from Bloodborne.
Of course, not every class in the game has a skin as good as the four I just mentioned. That's where Saint_Michaels_'s Unofficial Palette Expansion Pack comes in handy. It adds five new colours to every class, and it brings purple to characters that didn't already have a skin of that colour. That's an A+ in my books.
This one isn't a skin for a class, but instead a skin for the world around you. It adds snow to the Hamlet and outside areas. You can use it anytime of the year, but it's one that you might want to hold on to for the holiday season. It's created by Monsoontide, but it's uploaded and maintained by Maester Silvio.
Classes
The Musketeer has a bit of a history. It was offered as a reskin of the Arbalest class if you backed Darkest Dungeon on Kickstarter at a certain tier. It had its own unique descriptions and story, but it basically functioned as the Arbalest does. However, modder Androu1 used those assets to make the Musketeer its own class, and it's a pretty dang good one. The only problem is you need the Musketeer assets for it to work. $50 Kickstarter backers are set in this regard, but anyone else will have to acquire the assets in more nefarious ways (by downloading them from somewhere on the internet).
The Revenant is a tank who is such a dang tank that heavy armoured characters won't accompany him on quests because they don't want to be out-tanked. He can also heal and deal attacks that make enemies bleed. If you're looking for a character who can lead the charge, the Revenant might be a good idea—though he's not the best against the Undead.
If you're looking for a Crusader-like class, then Seventh's Warden is a good choice. She's able to deal damage to enemies, while also using her multiple banners to produce different effects. The first banner lowers your enemies' DODGE and PROTECT, the second buffs and destresses your allies, and the third produces a small healing effect to one of your teammates.
The Pit Fighter is a big, dumb brute who attacks enemies with his bare hands. If you're not sold already, then I don't know what to tell you. He's probably my favourite design for a class mod, looking a lot like the human enemies you can encounter in various areas. But he's on your side. Its creator, , has made a couple classes that are definitely worth checking out. However, the Pit Fighter is definitely his crown jewel, as far as I'm concerned.
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